Assyrians: Upgrading Catapults to Heavy Catapults costs -50%.Palmyrans: Technologies benefiting Catapults researched 30% faster. Team bonuses added, Assyrians: Catapults are produced and upgraded 20% faster.Catapults have 3 minimum range, 1.2 blast radius, 5.375 Rate of Fire, and 3 projectile speed.Catapults can be upgraded to Heavy Catapults only if Siegecraft is researched.Catapults have 2 minimum range, 1.5 blast radius, 5.0 Rate of Fire, and 2.7 projectile speed.A team containing Palmyrans: Upgrading Catapults to Heavy Catapults and researching technologies that benefit Catapults are 30% faster.A team containing Assyrians: Catapults are produced and upgraded to Heavy Catapults 20% faster.Macedonians: Catapults cost -25% and are four times more resistant to conversion.Lac Viet: Catapults are trained 25% faster.Hittites: Catapult have +50% hit points.Catapults deal 28 bonus damage against buildings (to a total of 40 damage, since buildings in Age of Empires have 80% resistance to all attacks) but only 10 bonus damage against towers (to a total of 22 damage).īefore Return of Rome, to upgrade the Catapult to the Heavy Catapult, Siegecraft must be researched beforehand. They are fairly expensive and more effective, but less so than the Heavy Catapult. They also have a 20% bigger selection outline but they are the same size behind the scenes. The last two columns indicate the total available research count.The direct upgrade of the Stone Thrower, with the upgrade providing +2 range, +10 melee attack, and a huge increase (+140%) in blast radius. Technologies that are available to all civilizations are not shown in the table. The following tables show the availability of the technologies for every civilization. Ships traveling in the deep sea no longer suffer attrition Requiring Chemistry, it grants the training of Bombard Cannons once researchedĬampaign-only technologies Technology Requiring Chemistry, it grants the training of Cannon Galleons once researched Requiring Chemistry, it grants the training of Hand Cannoneers once researched Made free from start of the game on standard settings and free from the construction of Market elsewhere. Grants the player their shared allies' Line of Sight Increases the Line of Sight of all infantry units by +2 Villagers +15 attack vs buildings, +15 vs stone defense, +3 vs ramsĪvailable only in the Forgotten mod, scrapped entirely See enemy Kings for a short time ( Regicide only) The Forgotten gave every civilization a second unique technology (except the Goths) so that every civilization now has one in the Castle Age and one in the Imperial Age. They were introduced in The Conquerors, where every civilization got one (two for the Goths) unique technology that was available for research at the Castle in the Imperial Age. While all other technologies are available to multiple different or even all civilizations, unique technologies are only available to one single civilization. Unique technologies Main article: Unique technology Ships cost -20% wood and are created +54% faster Ship +15% speed, Transport Ship +10 capacity Ship +1 pierce armor, Transport Ship +5 capacity Siege weapons +1 range (except for Rams and Armored Elephants) and +20% attack vs buildings ( Petards and Flaming Camels +40%) Prerequisite for Hand Cannoneer, Bombard Cannon, Cannon Galleon and Bombard Tower (technology) Missile units (including siege) +1 attack Watch Towers/ Guard Towers/ Keeps/ Donjons +1/+2/+3/+3 attack Towers +125% and Castles +25% attack against shipsĮliminates minimum range of all buildings Town Centers +1 attack and Line of Sight.Īrchers, Galleys, and defensive structures fire more accurately at moving targets Mounted archers and Arambai +1/+2 armor and +2 attack vs SpearmenĪrchers, Galleys, Castles, and Towers +1 range and attack. Military technologies Infantry TechnologyĪrchers fire faster and with 100% accuracy Only one Monk must rest when several convert the same target Units are harder for enemy Monks to convert Units converted by enemy Monks die instead of joining them Monks can convert all siege units and most buildings Trade Carts and Trade Cogs move 50% fasterĪge of Empires III: The Asian Dynasties ReviewĢ3 October 2007 Monastery technologies Technology Villager +10% speed +50%, carrying capacityįarms +125 food, Villagers +1 food carry capacity Villager +10% speed, +25% carrying capacity Work rate of military buildings (except Siege Workshop) +33%
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